STEP Six-A
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
STEP Six-B
#thing dimensions
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
##########################################################
## ##
## Replace this with Code from Step EIGHT-B ##
## ##
##########################################################
STEP Six-C
# things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
Now run your code.
You will now see ONE obstacle moving down the screen
![](https://mlshspython.files.wordpress.com/2022/05/image-5.png?w=1024)