#RandomStart uses a random number and room descriptions to move items around the map prior to start.defRandomStart():import random seed = random.randint(1, 3)if seed == 1: DESC['bedroom'] = 'You are in the bedroom. There is a dragon.' DESC['kitchen'] = 'You are in the kitchen. There is no light. It is too dark to see.' DESC['lounge'] = 'You are in the lounge. There is a lamp.'elif seed == 2: DESC['bedroom'] = 'You are in the bedroom. There is a lamp.' DESC['kitchen'] = 'You are in the kitchen. There is a dragon.' DESC['lounge'] = 'You are in the lounge. There is no light. It is too dark to see.'elif seed == 3: DESC['bedroom'] = 'You are in the bedroom. There is no light. It is too dark to see.' DESC['kitchen'] = 'You are in the kitchen. There is a lamp.' DESC['lounge'] = 'You are in the lounge. There is a dragon.'